// JavaScript Document
/*
Author: Addam M. Driver
Date: 10/31/2006
*/

var sMax;	// Isthe maximum number of stars
var holder; // Is the holding pattern for clicked state
var preSet; // Is the PreSet value onces a selection has been made
var rated;

// Rollover for image Stars //
function rating(num,forceit){
	sMax = 0;	// Isthe maximum number of stars
	for(n=0; n<num.parentNode.childNodes.length; n++){
		if(num.parentNode.childNodes[n].nodeName == "A"){
			sMax++;	
		}
	}
	
	if(!rated|forceit){
		s = num.id.replace("_", ''); // Get the selected star
		a = 0;
		for(i=1; i<=sMax; i++){		
			if(i<=s){
				document.getElementById("_"+i).className = "on";			
				holder = a+1;
				a++;
			}else{
				document.getElementById("_"+i).className = "";
			}
		}
	}
}

// For when you roll out of the the whole thing //
function clearstars(num){
	sMax = 0;	// Isthe maximum number of stars
	for(n=0; n<num.parentNode.childNodes.length; n++){
		if(num.parentNode.childNodes[n].nodeName == "A"){
			sMax++;	
		}
	}
	
	if(!rated){
		a = 0;
		for(i=1; i<=sMax; i++){		
			document.getElementById("_"+i).className = "";
		}
	}
}

// When you actually rate something //
function rateIt(me){
	//if(!rated){
		//document.getElementById("rateStatus").innerHTML = document.getElementById("ratingSaved").innerHTML + " :: "+me.title;
		//preSet = me;
		rated=1;
		document.getElementById("rateStatus").innerHTML = me.title;
		//sendRate(me);
		rating(me,1);
	//}
}

// Send the rating information somewhere using Ajax or something like that.


